vengeant cascade nerf. I chose a low damage wand, used an ES mob whose ES I allowed to fully recover before each shot, showed the amount of damage done first without Hydrosphere, and then with it, did each version (with Hydro, and without Hydro) 3. vengeant cascade nerf

 
 I chose a low damage wand, used an ES mob whose ES I allowed to fully recover before each shot, showed the amount of damage done first without Hydrosphere, and then with it, did each version (with Hydro, and without Hydro) 3vengeant cascade nerf  It can hit same target twice

The Vengeant Cascade is a really nice annoint which I guess we needed since totems now also die when you die. Supported Skills now deal 40-31% less Damage (previously 40-21%). Deadeye can lose the double damage and be fine champ cannot. The Vengeant Cascade is a really nice annoint which I guess we needed since totems now also die when you die. Posted by mb131rc on Aug 28, 2023, 3:44:03 PM. Tornado can only be hit for 1. Returning Projectile Support now replaces Added Cold Damage Support for Lightning Arrow and Ice Shot. [last edit] And I guess voidfletcher is basically just a statstick type quiver, the flat extra cold damage is nice. 1: A Forfeit button is being added for Stalemates in the Trial of the Ancestors. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it. Different take on a semi-regular wander build, running as Raider instead of Deadeye, utilizing Power Siphon barrage for single targets and Kinetic Blast for clear. 172. Return has fourth priority for projectile behaviors, preceded by pierce, fork and chain. 20 sec Can Store 1 Use(s) Attack Damage: (170-255)% of base Effectiveness of Added Damage: (170-255)% Requires Level 24 Chance to perform a swift counter-attack against all enemies around you when you are hit. Especially for essence mobs, as the ones with 5+ essence felt like theyd kill my totems as soon as they were summoned. The second form deals damage but its nothing compared to what damage your doing (it deals 2 times the damage of 1 single arrow every 0. Vengeant Cascade will probably see a nerf, but you can't start judging the strength of the support gem until you see final numbers. Tornado Shot is the same as before. The addition of +2 proj on tree along w/ Deadeye +2means that you can ditch GMP/LMP for clear, Vengeant Cascade + LA mechanic makes for exceptional coverage. Historic Quant/rarity WILL be reverted. Man, ranged poison got multiple changes in a patch with barely any changes: -vengeant cascade annoint removed, support added at -70% dmg so we lose a support for this probably. Tornado can only be hit for 1. Additionally, Perfect Crime basically died. You would run your 5L LA + Pierce during maps and + barrage during pinnacle bossfights, remember to have at least 1 pierce on gear / tree when using barrage. Note that this is no longer relevant due to the mechanical changes in 3. Let's partially recover our lost power by gambling on another botched and dishonest RNG system or pay what will presumably be the most expensive weapons ever crafted. Requires a Melee Weapon. However, if you you have a lot of returning projectiles from one attack, most of the time only one of the returning projectiles will actually hit the target. I was with you for the price part, but comparing the shorty to the frenzy is nonsensical. I would conclude the average hit number is about 4. But has an internal cooldown similar than spectral throw. Weapon range increases the area of this attack. Just get to 142% projectile speed and it doubles your single target damage. - The Vengeant Cascade Anointed Notable Passive Skill no longer provides 15% increased Projectile Speed, "Attack Projectiles Return to you", or "Returning Projectiles Pierce all Targets. ThisIsWorldOfHurt • 6 mo. The Kinetic Blast projectile creates explosions not like 3. But Vengeant Cascade is cheap as free so that kind of power available to everyone at league start would be busted. The skill in question requires two golden oils and one amber oil. This is big when the entire concept of the build is stacking insane amounts of poisons per second with molten strike shotgunning. Here are a few key takeaways from Path of Exile Patch 3. Vengeant Cascade is essentially mandatory for bow builds. Returning Projectile Support now replaces Added Cold Damage Support for Lightning Arrow and Ice Shot. You're only nerfing his ultimate because this can only be done in his ultimate with the extra energy regen he gets. 21 Crucible. Although it is one of the passive skills on the skill tree, players cannot earn it by putting skill points into it. A quick simulation on PoB, after accounting for new mastery adjustments and skill-points reallocation, is enough to prove that literally everything coming for me is a net nerf. Golden Gun Orb — Grants a special one-shot, one-kill gun that only has three. Delve Depth 250 Lvl 92 (Vengeant Cascade) Undergound River Lvl 92 (Vengeant Cascade) 100% Delirious Double Beyond Fractured Burial Chambers Bossing 4Way Timeless Domain Lvl 92 Al-Hezmin Lvl 79. The build can still definitely work without it and Vengeant Cascade, but obviously not these insane hundreds of millions DPS levels. Most bow skills that fire projectiles and take Vengeant Cascade. anointで取れるVengeant Cascadeを使えばprojectile attackは全部帰ってくる パッチノートのprojectile returnについての部分はネイティブの人達も解釈に困ってた 自分もよくわかってないけど、3. If you wanted to play a Nimis build in 3. + Pretty good bossing with ballistas. It gives - 15% increased Projectile Speed. Small PSA on Vengeant Cascade + Sniper's Mark. But frost blades has the advantage of it's projectiles being full damage instead of 75%. LA, Ice Shot, KB do not explode on top of you even when you offscreen them, so not like nimis. hits are capped at 20 so spawning it frequently is better. Not sure if it's hypocrisy, but everyone surely believe they are in the majority. I just need confirmation that Vengeant Cascade gets gutted like it deserves. But it still wouldn't get around the fact that MS projectiles explode and thus. Also Read: A Complete Guide To Creat Spark Inquisitor Build In Path Of Exile 3. Hitting twice as fast doubles your damage, same as hit builds. Its possible that deadeye node that chains on ground hit would fall under the same conditions. -temporal chains went from 40% slower expiration of poisons to 25% slower. First we need to understand how to abuse vengeant cascade in single target setups. For Champion you can go Splitting Steel - a Terminus Est will probably be enough for white maps, and Perseverance + a way to get to low. Steel Champ might make a HUGE comeback!Support me on Patreon for Special Perks Click Show More To Open ⬇⬇⬇Subscribe Welp i guess BOTH nimis and vengeant cascade dead for exploding projectiles. Vengeant Cascade is most likely dead since there will be a support gem with the same effect (and reduced damage). This change is quite bad for this build imho because on some tougher bosses it was nice to see the totems hammer the life bar away when my char died. 20 is explosions around my character(all explosions will around my character like in video) but 3. Wait till ppl find out molten strike vengeant cascade ReplySearching for a claw can be tough since there are so many mods that work positively for us. Sorry it took a while to update, but with the changes to "Vengeant Cascade", and with no first hand experience with how "Returning Projectiles Support" would work, I didn't know if the build would still be viable or not. I'd swap to either panopticon if youre sticking with tornado shot, or vengeant cascade if you swap to lightning arrow for amulet annoint. • 24 days ago. Just, you know. 21 it's not working correctly so we think it's a bug because some explosions is far from character. It doesn't work the same way. . To Preface, here is my build killing Feared on 150M+ DPS set up. You want Phantasmal, for the crit multiplier per 100 ES on your shield, and Ashes, depending on. Split projectiles flying. I had a build with 18 mill. they decided to nerf almost 60% of the player power. There proberly stil is some really strong builds among them thoug, just going under the radar. Vengeant Cascade isn’t new, it was added with the rest of the anoints during blight but the return mechanic itself was fixed this league. Before projectiles would reach maximum distance and then come back maximum distance again, returning to your location. The projectile will go through them (using up its one pierce), hit the Hydrosphere and return to hit them again. I think with Vengeant Cascade effectively doubling the damage of LA (more with Far Shot), TS is only really better at clear, and that's with all that in place, a +2 phys bow and hatred scaling setup. considering its cheap if crafting items and not picking top tier watcher(my build most expensive item is watchers that costed 25divs) Posted by anti4z500 on Apr 19, 2023, 5:18:20 AM. Wanted. The suffixes on your bow need work (you absolutely need more base crit chance and some more AS would be nice). It gives - 15% increased Projectile Speed Attack Projectiles Return to you from final Target Returning Projectiles Pierce all Targets*Hi, build is amazing so far and ive invested around 20 div into it about now. 1. You will lose a ton of damage. Might have to go Impale Spectral Helix Champion based on the % added effectiveness, also going LL with Bloodthirst would be even more insane damage. So you probably could tune the build for it to still hit your feet, but idk for sure. BTW, I forgot to mention that after the Vengeant Cascade nerf, I re-anointed my amulet to use Longshot (for some standoff possibility if necessary). In Nerf N-Strike, it is unlocked by completing Robot Reaction, the final. Ultimatum WILL be back in maps. It's stupidly broken. Can now support skills with the Minion gem tag to affect casting them, but still cannot modify the skills of minions. Each spore pod deals chaos. That feels bad man. 20 but couldn’t afford it then try Vengeant Cascade, for the low cost of Golden Golden Amber oil it nearly doubles the dps on forward-firing projectile attack builds. I am very happy with the playtesting with this notable in particular. Vengeant Cascade using Nova + Barrage + GMP: 12 arrows = 24 hits * 62% less = 812% more damage. Its not a straight line. Got the oils ready, got a lead sprinkler with the additional str stack node. It is a dps boost that any bow build that shoots outwards has to use. The phys bow will retain much higher value if you take it to standard. Similar to the ashes/Omni change a few leagues back. The build again is prettymuch unchanged by the patch notes - However it took some hits to top-end damage in 3 ways. The good and the. In Crucible, we may be able to go dual-wield and benefit from an additional claw passive tree. The oil. Chain / extra projectiles should be obvious enough. At close range you will lose damage compared to no point blank and point blank and at long range you will lose dps compared to no far shot or far shot. It's still a bow build. Also looks like these supports are on weaker side of things. Vengeant cascade WILL NOT be nerfed and will also fire 2 additional projectiles. People are going crazy about the vengeant cascade nerf but before it LA/TS were god tier build to farm legion so. Vengeant Cascade will get nerfed for sure, since this passive became OP (unintentionally I feel) by fixing and normalizing the returning projectile behavior for all skills this patch. Vengeant Cascade was carrying a very weak archetype - that's why most people started using bows etc again - because VC actually made it viable for many people. I have annointed Vengeant Cascade so these return and pass through the boss. 21 Crucible Poison Molten Strike I haven’t seen this discussed ( excuse me if it was or if this is an interaction that cannot work ) but Vengeant cascade grants 150% projectile speed to returning projectiles, et the bow mastery that grants modifiers to projectile speed apply to projectile damage would then increase returning projectile damage by 150% right? so it’s kinda like old vengeant cascade? When testing "Vengeant Cascade" with "Cobra Lash" I noticed a few things, first of all the projectile won't return until there are no remaining chains on a projectile. The same goes for later in the game: In. In order to get our. Secondly the projectile from "Cobra Lash" doesn't last forever and can expire before it can return to you, Projectile Speed can help with this. So +2 on your bow and +1 on quiver + proj from tree. It is a pretty small sample size but it seems to double your DPS as advertised, and I theorize in Lancing Steel's case it might actually do more than that as more projectiles might hit on the return than on the first fire, projectile speed also. But I knew for sure the new build had to have the new OP gloves - Tanu Ahi, Vengeant Cascade, the best damage aura in the game - Hatred and Heatshiver, which to my surprise the developers didn’t change in POE 3. thanks in advance and good loot exiles! Asenaths with Tornado + Hydrosphere + Power Charge on Crit + Onslaught is pretty much GG. Posted byDo you think the new reworked Vengeant Cascade is a better option for the anointing? Edit: Well, I tried it, and it's quite amazing - can't imagine this without it. However, Vengeance doesn’t really care about attack speed since it’s triggered. " Instead, it now provides "Returning. Now projectiles reach maximum distance. 20 because 3. I've been using it on my Gluttonous Bow Tornado Shot Deadeye and it's still great. Whoever recommended vengeant cascade, is an MVP. PoE Planner - Updated Passive Trees for 3. Pvp7 • 6 mo. But the possibility of Heatshiver nerf - this is scary. Crystallised Omniscience Onyx Amulet Requires Level 61 +(10-16) to all Attributes Modifiers to Attributes instead apply to Omniscience +1% to all Elemental Resistances per 15 Omniscience Penetrate 1% Elemental Resistances per 15 Omniscience Attribute Requirements can be satisfied by (15-25)% of Omniscience That winter,. 20なら消えてた弾が帰ってきそうI really wanted Vengeant Cascade to help, especially after the change, but when I tried it with generic knockback and pierce it bricked Sniper's Mark (also used other skills, didn't really end up any better) and the damage outside of bosses is already really high. . you can try kb cf champ also, but generals on juice maps could be rough. Also is shield crush now just bis with the vengeant cascade nerf . In case of Vengeant Cascade and Sniper's Mark, you need to stand almost right on top of the boss to double your amount of hits. Posted by DiabloImmoral on Apr 4, 2023, 7:36:52 PM. Exposure, power and frenzies, onslaught. Using a synthesised claw with "Adds # to # Cold Damage to Attacks with this Weapon per 10. Trying to get forbidden jewel combo for Farshot is what people will be aiming for as well as it majorly increases with the returning projectiles. Tested with vengeant cascade in std. Nimis acts as a double duration for spark, which is an insane damage buff. Toxic Rain (either selfcast or ballistas) Have good clear good dmg good sustain good tankiness good speed. There is even a picture available where you can see comparisons between each combination. 13 version of harvest WILL be added back in game. Different take on a semi-regular wander build, running as Raider instead of Deadeye, utilizing Power Siphon barrage for single targets and Kinetic Blast for clear. And it's probably not very easy to get consistent multiple hits in without slower projectiles, because it does not decelerate at any point naturally as far as I could see. Wondering if the Vengeant Cascade is worth it on Frost Blade?Saqawal's Twister has been buffed due to a new source of reduced duration on the weapon crucible tree! It is now possible to hit 99% reduced duration (previous max was 85%; technically 105% is possible now but that does nothing). Support, Projectile; Expand to see Gem Details. Vengeant cascade is dead, (big nerf to mid game Lightning arrow / Ice shot). Quote this Post " Panemix wrote: " Angry_Roleplayer wrote: " Panemix wrote: Hi, I really enjoy this build. View Staff Posts Post Reply. With the new update Hydrosphere can only be hit once every 1 second, which means it no longer procs Vengeant Cascade other than once every 1 second. all in all its still amazing build in 3. 21 we got +2 arrow and Vengeant Cascade. Now that being said, Returning Projectiles support is a very strong support and it's quite likely the #1 support for any projectile skill that can use Sniper's Mark because Sniper's Mark causes projectiles to split into new projectiles and those split projectiles can return. Vengeant Cascade is for sure getting a nerf. Heatshiver is untouched, Vengeant Cascade was destroyed, but Returning Projectiles support can be even better. On its face it seems like a massive nerf to Nimis attack builds from last league if only 1 returning projectile stops at you and the rest fly off behind you to nowhere. It frees anointment, helm enchantment, and few passive skills. Fully converting to cold allows use of Hatred, one of the strongest auras in the game, while also taking full advantage of the Raider ascendancy. After the nerf to Vengeant Cascade, Return Projectiles Support was born. Get +1 Pierce (only. I wasted two golden oils. Min. I'm planning my next build (I want to try it before it's inevitably nerfed), but I'm unsure if Deadeye extra chains is helpful or Hurtful with Vengeant Cascade and Molten strike. I don't think Pathfinder will get nerfed massively but I do think Nature's Reprisal will get a nerf to chance to inflict Withered. Fun and build diversity hostage of a new massive grind wall. Nemesis 3 WILL return in all of its glory. rasmuskl poe. The Vengeant Cascade is a really nice annoint which I guess we needed since totems now also die when you die. + 100% spell suppression. If you play closed maps (anything with walls), you can get by on much less. They spin in a circle on the ground and if you can launch it into the center of a boss, all 22 hits (arrow + explosion) can hit the target. Crit multy might be better. Maybe Molten Strike if Vengeant Cascade survives? Explosive Arrow Ballista Champion is probably a solid choice if VC gets nerfed. Also vengeant cascade has been buffed and works very well with lightning arrow. This change is quite bad for this build imho because on some tougher bosses it was nice to see the totems hammer the life bar away when my char died. But if they add the spell gain from rest I think that it needs a slight nerf and meditate a slight buff. Vengeant Cascade is a notable passive skill that increases projectile speed and makes attack projectiles return. i'll probably just. Sabo lost a shit ton of support for Seismic. Glove slot is very important because my build benefits massively from two annoints - Vengeant Cascade to double single target and Tranquility for a lot of damage and some % ES. Vengeant cascade on shrapnel ballista might mean 20 stacks of poison per shot per totem with pierce. This is one of the best builds I've played in ages and in Crucible League,. Nimis will still exist unless GGG decides that it dies too but Vengeant Cascade users are only paying an anoint slot while NTR users are paying a ring slot and on an Uber Eater of Worlds drop while VC only. This was the ONE good use of VC, an anoint only passive since its release in blight league and now its gone. Quote this Post " Alamirion wrote: Hi, I am having some problems with the transition from rain of arrows to TS. In terms of the tree, since the mastery doesn't give spell damage per int anymore, I changed Arcane Sanctuary to Arcing Blows, with the mastery that gives more crit to enemies. Returning Projectiles Pierce all Targets*I just need confirmation that Vengeant Cascade gets gutted like it deserves. This support makes projectiles return to you, getting double hits on enemies, and gives you maximum distance damage from Far Shot. . The nerf to campfire loot drop rate does suck. Only shows Tranquility. Vengeant Cascade (Ring) Rare Ring - It's imperative to craft the Prefix that reduces the Mana Cost by 7. Now projectiles reach maximum distance. If so, it'll be an insane bossing skill for sure, especially with Savior/Paradoxica in endgame. Historic Quant/rarity WILL be reverted. If you're doing super open maps (Cemetery), the nimis non aiming difference matters more. Ultimatum WILL be back in maps. Toxic RainAttack, AoE, Chaos, Duration, Projectile, BowLevel: (1-20)Cost: (7-11) ManaAttack Damage: (50-72)% of baseEffectiveness of Added Damage: (50-73)%Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Related Topics Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment ReipTaim • Additional comment actions. 21. Don't forget to anoint Vengeant Cascade to make your projectiles return! Ring 1. Boom! Doubled hits. Reply. 00% Effectiveness of Added Damage: 140%. Lightning Arrow ended up being one of the most popular league starter builds, but there are a lot of variations, Vengeant Cascade and Vaal Lighting Arrow made this skill have the best clear out of any bow skill, can easily. This simple interaction is why pierce is so good for single target for bows (but pierce is not good for. Path of Exile Action role-playing game Hack. In like Crimson/Defiled, it's less important IMO. Most ascendancies have been changed. artmorte • 4 mo. "Someone in my chat suddenly came in saying Divination Distillate wasn't working at all with Pathfinder's new Master Surgeon ascendancy notable. 21. Nimis. - TS has been around forever and will continue to be after this. 2, or 17% less mine throwing speed in the config box. 20 is explosions around my character(all explosions will around my character like in video) but 3. The Breathstealer pots will probably amazing for Cruicible and Breach. On top o. 50% increased Lightning Damage +(10-15) to all Attributes (10-20)% increased maximum Mana Lightning Damage with Non-Critical Strikes is Lucky: Recommended Anointments: Vengeant Cascade (Ring) Rare Ring - those can give you lots of Life and. ago. S. The big issue is simultaneous scaling of different types of damage is difficult, there isn't a lot of generic increased damage on the tree or on gear. vengeant cascade requires a target to return (and exhaustion of normal projectile mechanics--pierce, chain, fork). Lightning Arrow has built-in Conversion of 50% Physical to Lightning. 1 - 1/1. Vengeant cascade is so broken, it will definitely blast. Vengeant Cascade is a passive on the skill tree that recently went through a rework, leading it to become very powerful for any projectile-based build. 21 it's not working correctly so we think it's a bug because some explosions is far from character. My builds: [3. Vengeant Cascade is a notable passive skill that increases projectile speed to projectiles that return . Impossible to shotgun now, GG. The primary will return after shooting, pierce you and the cast secondaries behind you. Its power and. So your filter combo probably has no one using them. All online resources I found point to that receipe. Spectral Shield Throw Deadeye (SSF) - Journey To Amazing Build In POE 3. Panopticon is Amber Golden Golden now maybe they got exchanged after vengeant cascade nerf. Toxic Rain shreds bosses and scales off a. 20 but couldn’t afford it then try Vengeant Cascade, for the low cost of Golden Golden Amber oil it nearly doubles the. 22? Will it help skills with low projectile speed return more consistently and provide more returning projectiles without needing to have a high proj speed to start? Or does it make projectiles that are already returning just fly further behind you, thereby improving clear speed?Also is shield crush now just bis with the vengeant cascade nerf . Lightning Arrow is much worse in PoE 3. Attack projectiles return to you from hitting final target. Vengeant cascade is dead, (big nerf to mid game Lightning arrow / Ice shot). (The nerf is on the price that is higher now) -Projectiles deal 40% less damage at gem level 1, and 30% less damage (from 40%) at gem level 20. Unique, Amulets. Recombinators WILL be back. Whether it's the case or not though, you definitely want to run sniper's mark on ice shot, it's by far the best. Every cold skill can do good damage with heatshiver, until that gets nerfed dont worry. Version Changes 3. Additionally, with the change to vengeant cascade, we now get every secondary projectile to overlap for just an annoint, which results in 975% more damage for splitting steel (with 15 projectiles) - an equivalent damage effectiveness of 2257%. . Have to leave map, and return for it to re-set. Finally, let's take a look at the breakdown of Oils consumed to anoint Notables. After the assassin nerf poisons do not get bonus damage from hitting faster. chain is. Please don't nerf it ggg. I wanted to showcase the power of the one of the most broken annoints in the game VENGEANT CASCADE. Vengeant Cascade - 15% Increased Projectile Speed. How much projectile speed Frost Blade needed for Vengeant Cascade? Help The pinned comment in this clip said it needs to be 140% for all of the projectiles reliably return. I can‘t. There should be sources of % chance for projectiles to return on skill tree, gear, and some. Ek scales grear with HH. Vengeant Cascade #1 nerf target Blood Notch + Immutable Force combo Manaforged Arrows Progenesis Flask Poison scaling (maybe Temporal Chains nerf) Pathfinders Wither notable will likely get a nerf Heatshiver Crafting in general (again, just for "good measures") I did not list crucible mods since they will likely not make it into the core game. With the new behavior of how projectiles return, I'm wondering how it will work with frost blades in a single-target scenario. Far Shot basically gives you 30% more Damage since the icey blades always travel the maximum distance (147% increased Projectile speed), The mark mastery gives massive Base Crit and the tailwind 4 pointer gives potentially massive mitigation as. Hydrosphere wasnt used to chain from and back to the boss. Vengeant cascade is dead, (big nerf to mid game Lightning arrow / Ice shot). 5. Boom! Doubled hits. Outside of that investment, LA just scales better because a tri-ele bow and trinity is. 21. Because totems look like sticks and flameblast is a circle so it looks like a pizza. ago. I guess. . I believe that the arrow portion of ice shot that originaites from sniper's mark will not shotgun but the explosion portion will. Losing vengeant cascade hurts, but LA is still league start-able. You lost 20% CDR, and need an extra notable to pick it up. Instead of searching for a million different combos of mods, set max elemental DPS to 0, and play around with the flat damage and attack speed values on. Splitting steel on standard sometimes starts to only shoot one projectile, even after Call of Steel. This leads to the interaction, that with single target, you can reliably get the 200% increased damage of the splinters, by positioning the HS in a distance to the boss enabling the Splinters to chain off the sphere and into. [3. blauli • Inquisitor • 7 mo. and then somehow are able to travel 2x the maximum distance to. On both Eater of Worlds and Shaper it felt like my dps was far lower than it should be and I did not see the visual effect of my blades returning to me. This really needs to be at 100%Anointing "Vengeant Cascade" is fun and the clear is bonkers. No more 100% more damage from return and no crucible trees. Still should be pretty powerful but were losing a support on most builds to get that in + have to level it up im sure to. Not worth the oils, I should have just gotten an additional curse. Tell me how you hold 3 auras, (Wrath, HoT,. Wish it showed helmet enchants as well :. Projectiles no longer return to you, they return to the other side of the screen. You could already do it with Vengeant cascade, 1 pierce or chain, Tornado asenath's and stay close to the target: 4 hits per arrow fired (tornado, enemy, tornado, ground. Only one projectile behavior can be applied each time a projectile hits a target. I believe vengeant cascade is for your projectiles not for the minions. 5 seconds before it goes into its second form. Received a new Vaal Skill in Vaal Lightning Arrow, which is extremely underwhelming. 21! Apr 19, 2023. - The Vengeant Cascade Anointed Notable Passive Skill no longer provides 15% increased Projectile Speed, "Attack Projectiles Return to you", or "Returning Projectiles Pierce all Targets. I was testing bunch of skills with vengeant. Unless there is an enemy to hit with no chains remaining the projectiles won't return. Beautiful-Grass-6630. You do this so that you pierce the boss, then the arrow comes back to you to hit the boss again. So this one might be the single strongest interaction I've ever seen on any unique, in this setup I use a single projectile caustic arrow which splits into 4 from sniper's mark, which then all return to the target and hit it. The Vengeant Cascade is a really nice annoint which I guess we needed since totems now also die when you die. This is quite a big nerf in my view as this build is still a bit of a glass cannon. Fury Valve also works with the "Kineticism" Keystone. dps that now has 10 mill dps, and the only non-trash item in that build is a 620 pdps 2h sword (which is also bad). 22) it is kind of like in Sanctum again. We loose a lot of power regarding to Crucible. I think instead of the impending nerf to it that projectiles returning should be treated like chance to deal double damage. Galvantic Arrow, Barrage support, Awakened Arrow Nova; Gives you 11 arrows (excluding any other sources of arrows you might have). Plus Vengeant Cascade is insane! If you wanted to play a Nimis build in 3. This also helps immensly with clear. Its easily the best jack of all trades build imho. The Vengeant Cascade Anointment is mandatory, as it simply doubles your Damage. +2 Level of Socketed Bow Gems. Below, I will tell you how to obtain and use Vengeant Cascade. We go over the version of a Lightning Arrow build that relies on Kaom's Gloves to have high uptime on Berserk. I tried the faster projectiles thing and it didnt seem to work, this method will require more testing in 3. This was the ONE good use of VC, an anoint only passive since its release in blight league and now its gone. 20 because 3. 150% inc proj speed on return from vengeant cascade is actually quite nice with the Return support gem. The distance of the travel back also benefits from "far shot", getting the maximum effect of it. Verdant Oil. When a projectile returns, it bounces off the target it. According to Tarkecat who asked a dev about it, it does. Tornado Shot is the same as before. . -ailments focus on helmet was halved (not used with Wilma's, but if it gets nerfed in the. Splitting Steel Bug. I still can't believe they let it go through like that. The distance you aimed at initially will determine how far back the projectile returns. In all fairness, Vengeant Cascade 100% needs to be nerfed. If you have enough proj, it's kinda better because of that. In case of Vengeant Cascade and Sniper's Mark, you need to stand almost right on top of the boss to double your amount of hits. 6. 20 but couldn’t afford it then try Vengeant Cascade, for the low cost of Golden Golden Amber oil it nearly doubles the dps on forward-firing projectile attack builds. This means that this just a budget (although it still costs 2 golden oils, unless you go ultra budget with a 5c talisman) alternative to the Nimis build, unless. Vengeant cascade is dead, (big nerf to mid game Lightning arrow / Ice shot). Vaal Molten strike does but Vengeance Cascade doesn't work with it in testing. I ran the exact strategy last league (with Exarch influence) to level 100, and it was overkill even without ballistas and with a far worse bow. 21 splitting steel champ with vengeant cascade because the more multiplier per projectile went down from 100% to 32.